SACAR LA VOZ - INTERNATIONAL PERSPECTIVES ON CHILDREN'S VIDEO GAME DESIGN

Autores/as

  • Alison Croasdale University College London
  • Pilar De La Maza Guzman UNESCO Santiago

DOI:

https://doi.org/10.25112/bcij.v5i2.4489

Palabras clave:

Education, Game making, Children, Politics, Creativity

Resumen

This paper discusses an international, children-focused game design research project, occurring between Santiago, Chile, and London, UK. This research took place in schools in Santiago and London, and involved students between 11-15 years old creating microgames (mostly using the free, browser-based software ‘Bitsy’) that reflected both the existing games the participants were already fans of, and the political events from the world around them that they found most important in their lives. The purpose of this project was to explore the potential of videogame making for allowing young people to articulate their opinions on the world around them, in a media form that was directly of interest to them and their usual cultural practices. For the students themselves, this experience was also designed to be a promotion of critical digital literacy skills and to act as a way of allowing them to interrogate the ‘news’ shaping their lived experience, through creativity and play.

Biografía del autor/a

Alison Croasdale, University College London

Doutora em Mídias Digitais e Educação pela University College London (Londres/Reino Unido). Professora na University College London (Londres/Reino Unido). E-mail: a.croasdale@ucl.ac.uk

Pilar De La Maza Guzman, UNESCO Santiago

Mestre em Mídias Digitais e Educação pela University College London (Londres/Reino Unido). Professora bibliotecária no Santiago College (Santiago/Chile). E-mail: pilar.delamazag@gmail.com

Publicado

2026-04-29

Cómo citar

Croasdale, A., & Guzman, P. D. L. M. (2026). SACAR LA VOZ - INTERNATIONAL PERSPECTIVES ON CHILDREN’S VIDEO GAME DESIGN. Brazilian Creative Industries Journal, 5(2). https://doi.org/10.25112/bcij.v5i2.4489