STEAM education and playful learning at all educational levels
DOI:
https://doi.org/10.25112/rpr.v1.3170Keywords:
Educación STEAM, Aprendizaje lúdico, Networking entre enfoques educativos, Desarrollo profesional del profesorado, Revisión narrativa de la literaturaAbstract
We present a narrative literature review whose objective is to explore the relationship between STEAM education (acronym for interdisciplinarity between Sciences, Technology, Engineering, Arts/humanities and Mathematics) and playful learning. For that, we collected and analysed articles indexed on the Web of Science and Scopus platforms. From the review carried out, first, we briefly present the historical evolution and the definitions of these two approaches, and then evidence of experiences on STEAM education which were conducted through playful-based teaching methodologies: free play, guided play, formal game and gamification. Second, we analysed the intersection between both approaches regarding creativity and highlighted implications for teacher professional development. We concluded the connections between STEAM education and playful learning are cognitively powerful and feasible at all educational levels; however, they add complexity to the didactic design, which requires knowledge teachers may not have. That can generate some resistance and cognitive conflicts. Finally, There is a need for a broader understanding of playful learning, more research, and appropriate teacher training on STEAM-playful networking.
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