NAIR, S.; MATHEW, J. EVALUATION OF A GAMIFIED LEARNING EXPERIENCE: ANALYSIS OF FACTORS THAT IMPACT THE EFFECTIVENESS OF A GAMIFIED EXPERIENCE. Revista Conhecimento Online, [S. l.], v. 2, p. 4–20, 2021. DOI: 10.25112/rco.v2i0.2518. Disponível em: https://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/2518. Acesso em: 26 abr. 2024.