Brazilian Creative Industries Journal https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries <p><strong>Brazilian Creative Industries Journal</strong> é a revista eletrônica semestral de acesso aberto (Open Access) do <a href="https://www.feevale.br/pos-graduacao/stricto-sensu/mestrado--profissional-em-industria-criativa" target="_blank" rel="noopener">Programa de Pós-Graduação em Indústria Criativa</a> da <a href="https://www.feevale.br/" target="_blank" rel="noopener">Universidade Feevale.</a></p> <p>...............................................................................................</p> <p><strong>Principais indexadores/diretórios: <br /></strong><a href="https://doaj.org/toc/2763-8677?source=%7B%22query%22%3A%7B%22bool%22%3A%7B%22must%22%3A%5B%7B%22terms%22%3A%7B%22index.issn.exact%22%3A%5B%222763-8677%22%5D%7D%7D%5D%7D%7D%2C%22size%22%3A100%2C%22sort%22%3A%5B%7B%22created_date%22%3A%7B%22order%22%3A%22desc%22%7D%7D%5D%2C%22_source%22%3A%7B%7D%2C%22track_total_hits%22%3Atrue%7D" target="_blank" rel="noopener">Doaj</a> • <a href="https://scholar.google.com/citations?user=ez55fE0AAAAJ&amp;hl=en&amp;authuser=1">Google Scholar</a> • <a href="http://diadorim.ibict.br/handle/1/3085" target="_blank" rel="noopener">Diadorim</a> • <a href="https://portal.issn.org/resource/ISSN/2763-8677" target="_blank" rel="noopener">Road</a> • <a href="https://livre2.cnen.gov.br/ConsultaPorPalavras.asp" target="_blank" rel="noopener">Portal Livre</a> • <a href="https://www.sumarios.org/revista/brazilian-creative-industries-journal" target="_blank" rel="noopener">Sumários.org</a></p> <p><strong>Em processo de indexação: </strong><br /><a href="https://redib.org/?lng=es" target="_blank" rel="noopener">Redib</a> • <a href="https://www-periodicos-capes-gov-br.ez310.periodicos.capes.gov.br/" target="_blank" rel="noopener">Capes</a> • <a href="https://kanalregister.hkdir.no/publiseringskanaler/erihplus/" target="_blank" rel="noopener">Erihplus</a><br />...............................................................................................</p> <p>• 1ª edição de 2024: Culturas Pop, Estudos de Fãs e Indústrias Criativas<br />Envio de artigos até 20/03/2024<br />Publicação até 30/06/2024<br />• <a href="https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/announcement/view/48">Chamada para autores</a><br />• <a href="https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/announcement/view/46">Call for papers</a><br />• <a href="https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/announcement/view/47">Convocatoria de ponencias</a></p> <p>...............................................................................................</p> Universidade Feevale pt-BR Brazilian Creative Industries Journal 2763-8677 APRESENTAÇÃO https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3238 Vanessa Amalia Dalpizol Valiati Copyright (c) 2022 Mauricio Barth https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 TURISMO CRIATIVO EM MINAS GERAIS: UM CAMPO DE ESTUDOS EM FORMAÇÃO https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3530 <p>O turismo criativo trata-se de um conceito que passou a ser discutido a partir dos anos 2000, e consiste, em linhas gerais, em um turismo que agrega potencial criativo e participação nas tradições locais, uma interação entre turista e comunidade local. A partir da compreensão do turismo criativo como campo emergente de estudos, bem como do potencial de Minas Gerais para o desenvolvimento desta categoria de turismo, dada a sua diversidade cultural, o objetivo desta pesquisa1 é identificar e discutir a literatura existente sobre essa categoria de turismo em Minas Gerais. Trata-se de uma pesquisa Bibliográfica, realizada a partir da busca de trabalhos científicos nas plataformas Scientific Electronic Library Online (SciELO) e Google Scholar, seleção e estudo dos artigos encontrados. A revisão dos estudos encontrados sugere a existência de potencial para o turismo criativo em Minas Gerais, especialmente dentro da gastronomia, da literatura, do patrimônio histórico e do patrimônio ambiental, contudo, ainda se mostra como uma discussão incipiente e pouco aprofundada. Ademais, os estudos sugerem problemas de efetivação para o turismo criativo no Estado, que vão desde a pouca compreensão do tema até a necessidade de governança mais atuante no setor. Conclui-se que a revisão da literatura já existente sobre o tema possibilita um ponto de partida para pesquisas subsequentes que possam avançar teoricamente e no exercício prático de incentivos para as experiências existentes no Estado.</p> Patrícia Morais Lima Glenda Nunes Gomes Gian Luca Souza Calabro Tainá Ribeiro Antunes Ana Célia Melo Lopes Copyright (c) 2023 Patrícia Morais Lima, Glenda Nunes Gomes, Gian Luca Souza Calabro, Tainá Ribeiro Antunes, Ana Célia Melo Lopes https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 218 231 10.25112/bcij.v3i2.3530 CIDADE PATRIMÔNIO E CRIATIVA: ESTUDO DE CASO SOBRE POLÍTICAS PÚBLICAS NO MUNICÍPIO DE OURO PRETO, MG https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3526 <p>O presente estudo tem por objetivo analisar o setor da economia criativa em Ouro Preto/MG, e o surgimento de políticas públicas que contemplem essa atividade econômica no município. Para isso, realizou-se uma pesquisa Bibliográfica em estudos correlatos que abordassem as seguintes temáticas: economia criativa, patrimônio, história e turismo em Ouro Preto, leis municipais e ações do poder público municipal sobre economia criativa, além de dados disponibilizados por órgãos públicos e instituições privadas. Assim, foi possível dimensionar a importância da economia criativa no município, principalmente, em virtude do Plano de Apoio a Diversificação Econômica em curso na cidade que, historicamente, é impactado e influenciado fortemente pelos aspectos econômicos e socioambientais. Como resultado, foi possível constatar que nos últimos três anos a gestão pública municipal da cidade tem criado políticas públicas voltadas para a economia criativa desenvolvida no território, visando a diversificação e sustentabilidade econômica do município.</p> Felipe Vecchia Guerra Suzana Fernandes de Paula Luiz Cláudio Alves Viana Carolina da Rocha Mendes Ingrid Chaves Lima Ferreira Guimarães Copyright (c) 2023 Suzana Fernandes de Paula https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 232 244 10.25112/bcij.v3i2.3526 POLÍTICAS DE TURISMO E ECONOMIA CRIATIVA PARA O DESENVOLVIMENTO SUSTENTÁVEL: ANÁLISE DA PARTICIPAÇÃO DO PODER PÚBLICO https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3525 <p>Este texto aborda a importância das políticas públicas de turismo e economia criativa no desenvolvimento local sustentável, destacando a necessidade de cooperação entre o poder público, a sociedade civil e a comunidade para implementar políticas adequadas. O estudo analisa a participação do poder público em quatro cidades ao longo da Estrada Real, reconhecidas como Patrimônios Culturais da Humanidade pela UNESCO: Congonhas, Diamantina, Ouro Preto e Paraty. O objetivo é compreender como o poder público influencia e contribui na implementação de estratégias para o desenvolvimento sustentável nessas cidades. A pesquisa utiliza uma abordagem Exploratória e Qualitativa, combinando pesquisa bibliográfica, coleta de dados secundários e entrevistas com órgãos públicos municipais. Os resultados revelam a importância de fortalecer os conselhos municipais, desenvolver planos estratégicos e criar fundos municipais para o turismo e economia criativa, a fim de garantir uma governança eficaz e promover o desenvolvimento sustentável. O trabalho é dividido em quatro partes, abordando elementos teóricos sobre turismo sustentável, economia criativa, governança, análise de dados e considerações finais.</p> Ana da Cruz Alcântara Campos Vieira Rafaela Júlia da Silva Marcos Eduardo Carvalho Gonçalves Knupp Copyright (c) 2023 Ana da Cruz Alcântara Campos Vieira, Rafaela Júlia da Silva, Marcos Eduardo Carvalho Gonçalves Knupp https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 245 264 10.25112/bcij.v3i2.3525 A REPRESENTAÇÃO DE CORPOS DIGITAIS NA PROMOÇÃO DE MODA: ESTUDO DAS AVATARES RENNATA E PINK https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3537 <p>O artigo discute a corporeidade de avatares em plataformas digitais utilizados para a promoção de produtos de moda. O foco é analisar a presença digital da avatar Rennata, da marca Renner, e Pink, da influenciadora Bianca Andrade, conhecida como Boca Rosa. A questão norteadora é: os avatares digitais possuem corpos que dialogam com a representação da pluralidade e com as identidades dos sujeitos em ambientes online? Por ser um estudo inicial, a pesquisa caracteriza-se como Exploratória e Qualitativa, baseada em fontes bibliográficas e documentais. Nossa observação aponta para o processo de construção de uma corporeidade digital que transcende o domínio tecnológico dos ambientes virtuais e, por isso, é preciso considerar uma multiplicidade de questões sociais, políticas, individuais e de movimentação do mercado.</p> Paula Regina Puhl Luis Henrique Rauber Copyright (c) 2023 Paula Regina Puhl, Luis Henrique Rauber https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 107 120 10.25112/bcij.v3i2.3537 JOURNALISTS OR INFLUENCERS? THE APPROPRIATION OF DIGITAL INFLUENCERS PRACTICES AS A TOOL OF JOURNALISTIC VALUE https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3425 <p>This article answers two main questions: What are the similarities and differences between journalists' online practices and that of digital influencers’? How have social media and the intimate perspective shortened the distances between journalists and their audience? To understand this scenario, a trio of Brazilian television journalists was investigated to comprehend their digital presence. The authors elaborated an exploratory methodology for qualitative analysis of Instagram publications. Based on elements that characterize the digital influencers and journalistic practices, a score was also created to understand the potentials of their discourse, performances and content strategies online.</p> Issaaf Karhawi Isadora Ortiz de Camargo Copyright (c) 2023 Issaaf Karhawi , Isadora Ortiz de Camargo https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 121 148 10.25112/bcij.v3i2.3425 SUBMUNDO E VIOLÊNCIA: DO SIMULACRO PUBLICITÁRIO À REPROGRAMAÇÃO DO IMAGINÁRIO SOCIAL https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3430 <p>O presente artigo dedica-se à demonstração sobre a inextricável relação entre o submundo da cibercultura e a violência contra a mulher. Na circunferência desta pesquisa, o submundo refere-se ao oligopólio cartelizado de sites de pornografia, webcamming e packs eróticos, regidos por mandantes ocultos do escrutínio público. A argumentação contempla a reflexão sobre o contrassenso entre o contrato de prestação de serviços (que condiciona a mulher à autorização vitalícia da sua imagem para circulação em qualquer site erótico da rede, bem como a impede de denunciar qualquer tipificação de violência nas plataformas) e a publicidade empresarial (que anuncia a vítima como protagonista do empoderamento feminino). Nesse sentido, o simulacro publicitário provoca a reprogramação do imaginário social, isto é, o curto-circuito entre a semântica e o significante do empoderamento feminino. Diante dessas colocações, este estudo justifica a sua contribuição para a área de comunicação e cibercultura pelo uso predatório e ideológico do imaginário pela publicidade do mencionado submundo.</p> Priscila Magossi Copyright (c) 2023 Priscila Magossi Magossi https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 149 173 10.25112/bcij.v3i2.3430 SOCIAL CAPITAL IN KNOWLEDGE MANAGEMENT SYSTEMS FOR THE CREATIVE INDUSTRY SECTOR https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3484 <p>The primary aim of this scholarly article is to examine the significance of social capital within the context of knowledge management systems (KMS) in the creative industry literature. The research adopts a comprehensive approach by employing both conceptual and literature analysis and empirical quantitative and qualitative investigations for validation purposes. According to existing literature, KMS is an essential organizational process and tool for acquiring, converting, applying, and safeguarding knowledge from internal and external sources, facilitating its utilization, development, and effective management.</p> <p>The findings of this study reveal that specific organizations acquire knowledge primarily through internal research and development (R&amp;D) processes. However, in contrast, the creative industry heavily relies on knowledge stemming from social capital, including the social environment and community interactions. This social capital plays a pivotal role in providing the necessary knowledge required for the existence of the creative industry and its ability to generate innovative products that reflect the prevailing social context within which it operates. To analyze and classify prior research on the role of social capital for KMS in the creative industry, this study utilizes a meta-analysis as a robust analytical tool, building upon earlier works that have served as foundational pieces for this investigation.</p> <p>Previous research in the creative industry has demonstrated that knowledge acquisition within this domain results from a synergistic interplay between tacit knowledge and explicit knowledge obtained through diverse creative classes conducted within the industry. As a renewable resource-driven sector, the creative industry capitalizes on creativity, skill, and talent as valuable assets that can be leveraged for wealth generation, not only for significant enterprises but also for micro, small, and medium economies (UMKM), often orchestrated by local communities. This endeavor aims to stimulate employment opportunities by strategically exploiting intellectual property. Consequently, the creative industry can be regarded as a knowledge-based sector, necessitating the adept implementation of Knowledge Management Systems (KMS) in its operational framework.</p> Amin Khaksar Copyright (c) 2023 Amin Khaksar https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 174 192 10.25112/bcij.v3i2.3484 ECONOMIA CRIATIVA, ESTADO, MERCADO E SOCIEDADE BRASILEIRA NO INÍCIO DO SÉCULO XXI https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3088 <p>Este artigo busca trazer luz ao conceito da Economia Criativa, passando por uma análise crítica do surgimento das indústrias culturais em meados do século XX até a consolidação do termo indústrias criativas, na virada do milênio. Investigou-se a relação entre estado, mercado e sociedade sob a ótica da Economia Criativa, apontando um equilíbrio nessa relação para que haja o desenvolvimento do setor. Além disso, buscou-se identificar na administração pública brasileira os avanços recentes na proposição de políticas públicas nessa área, bem como discorrer sobre o histórico institucional da formação desse campo. Posteriormente, dois indicadores de finanças públicas relacionados à Economia Criativa nos últimos anos são analisados, com o intuito de analisar quantitativamente o grau de importância do setor para o desenvolvimento socioeconômico brasileiro. O objetivo do artigo é apontar os possíveis caminhos para essas políticas e ressaltar a necessidade do Estado brasileiro em se constituir como um apoiador estratégico para o crescimento desse setor nos próximos anos.</p> Guilherme Silveira Santana Gustavo Melo Silva André Luiz Bertassi Copyright (c) 2023 Guilherme Silveira Santana, Gustavo Melo Silva, André Luiz Bertassi https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 193 217 10.25112/bcij.v3i2.3088 UNDERSTANDING COLLABORATIVE DOCUMENTARY FILMMAKING PRACTICE AS A METHODOLOGY FOR EXPLORING PARTICIPANT PERSPECTIVES OF PLACE IN AREAS OF LOW SOCIAL MOBILITY https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3543 <p>Documentary filmmaking practitioners have long engaged with socio-political narratives within a given society, and whether as a tool for creative exploration, aesthetic engagement, an ethnographic methodology or to greater understand the form of the medium itself, documentary filmmaking practice has demanded increased recognition from within the academy during the 21st century. It is, however, only in more recent developments of thought that serious consideration has been given to documentary’s potential to engage collaboratively with participants in an <em>active</em> and<em> meaningful</em> manner. This paper aims to frame emerging trends in documentary filmmaking within the context of collaborative practice methods, establishing how such methods can be used to engage participants with creative explorations of the relationship between people, place and the socio-political.</p> <p>Taking the phenomena of low levels of social mobility in the North Midlands (Social Mobility Commission, 2017) as a case study, I have been engaging with my own practice as a documentary maker to produce original filmic work with the aim of contributing towards debates currently taking place within the academic study of the medium. My research over recent years has attempted to interrogate the creative, theoretical, practical, and ethical challenges faced by the socially engaged documentarian producing work within the contemporary context of the field. Through examining my own ongoing research alongside that of others in the field, I propose that documentary filmmaking practice could, and perhaps should, re-align the focus and consideration of its impact to include participants, not just audiences, by engaging with methods of co-production and <em>active</em> collaboration. In doing so, practitioners can begin to engage with, and challenge, the established notion of an inherent imbalance of power within the participant/practitioner relationship (Nash, 2012), with the aim of moving towards a more meaningful collaborative engagement.</p> Benjamin Green Copyright (c) 2023 Benjamin Green https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 06 20 10.25112/bcij.v3i2.3543 BATTLEDRESS: USING IMMERSIVE DOCUMENTARY METHODS TO AERATE WORKING CLASS WOMEN’S ORAL HISTORY https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3541 <p>This case study reflects on a multi-disciplinary research project <strong>BATTLEDRESS </strong>that investigates how methodologies of oral history and archive can be entwined with immersive techniques to create alternative ‘encountered’ histories of marginalised working-class women’s experiences. The text reflects on a two-screen immersive film that draws on two oral testimonies with working class women writers reflecting on their teenage motivations for fighting and fashion choices and the little-explored themes of: Place and Belonging, Plenitude, Scarcity, Vulnerability, Invincibility, Femininity, Performance and Stepping Out that emerged from these. It discusses how working-class stories can be <em>aerated</em> through a layered two screen immersive approach where archive, audio/still and moving image sit in conversation with each other. These multiple iterations elicited unexpected findings and contradictions, encouraging the viewer/listener to delve into the underlying themes in the testimony, —prompting original insights into the confusion around gender roles and class uncertainty that can be at the heart of teenage female violence. It posits that experimenting with framing and eschewing a straightforward narrative can disrupt commonplace representations of grit, madness and despair whilst acknowledging the vulnerability, fragility, — but also ambitions and dreams of— the working-class teenage girl.</p> Deborah Ballin Rachel Genn Copyright (c) 2023 Deborah Ballin, Rachel Genn https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 21 40 10.25112/bcij.v3i2.3541 TEACHING DIGITAL IDENTITY: OPPORTUNITIES, CHALLENGES, AND ETHICAL CONSIDERATIONS FOR AVATAR CREATION IN EDUCATIONAL SETTINGS https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3538 <p>This article serves intends to serve as a guide aimed at both educators and students, focusing on the rapidly evolving field of avatar creation within creative practices. As tools driven by artificial intelligence (AI) democratise the digital realm, we see a surge in the presence of virtual influencers and V-Tubers who use avatars for a myriad of applications. This unfolding landscape offers significant opportunities for personal and artistic expression but also poses ethical challenges and risks that demand careful consideration.</p> <p>Looking towards opportunities brought by advancements in synthetic media, such as easier access, diversity of representation, collaborative possibilities, and heightened realism in avatar creation. Alongside opportunities, the paper investigates ethical questions related to deepfakes, cultural sensitivities, and the need for stringent data privacy measures.</p> <p>Within the scope of this article, synthetic media is understood as computer-generated content that allows individuals to create and adapt media overcoming specialised skills or training required by earlier generations of media producers.</p> <p>The objective of this article is two-fold: to equip educators and their students with actionable knowledge and best practices, and to guide them in harnessing synthetic media's positive potential responsibly. Through education we aim to foster a digital environment that is safer, more inclusive, and ethically sound for future generations. It also outlines best practices for ethical avatar creation, focusing on transparency, data privacy, diversity, fairness, quality, and responsibility. By adhering to these guidelines, we may navigate complexities of this emerging field while minimising its potential negative impacts on society.</p> Alasdair Swenson Copyright (c) 2023 Alasdair Swenson https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 41 58 10.25112/bcij.v3i2.3538 UNRELIABLE NARRATOR: REPARATIVE APPROACHES TO HARMFUL BIASES IN AI STORYTELLING FOR THE HE CLASSROOM AND FUTURE CREATIVE INDUSTRIES https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3540 <p>.</p> David Jackson Marsha Courneya Copyright (c) 2023 David Jackson, Marsha Courneya https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 59 75 10.25112/bcij.v3i2.3540 ADDRESSING DIVERSITY AND INCLUSIVITY IN SOUNDSCAPE RESEARCH, DEVELOPING METHODOLOGIES FOR UNDER- AND NON-REPRESENTED PARTICIPANTS https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3542 <p>Soundscape research has often struggled to deal with multidimensional phenomenological perception of the sound environment. When teaching sound related studies and conducting soundscape research, often little or no consideration is given to addressing the diversity of participants taking part in the class or study. For example, there is often no consideration made of a participant's hearing ability, with many of the standard methods and practices emphasising and assuming ‘normal’ hearing. There have been some studies with consideration of hearing impairment, but aural diversity is not all about impairment, diversity of unimpaired listeners can often be related to ‘<em>quite basic mechanisms like pitch detection</em>’ (DAVIES 2019). The consideration of diversity in soundscape research creates a further epistemological problem of perception. This paper discusses the author’s experience from their practice based research to start addressing the issues of inclusivity and diversity, suggesting how the creative industries can adapt existing methods and be at the forefront of new methods including gamification, social data collection and analysis, implementation of VR and AR in community studies, along with the consideration of adapting soundwalking into ‘soundsitting’, which can both raise awareness of the sound environment and obtain phenomenologically rich empirical data from inclusive and diverse under- and non-represented participants.</p> Neil Spencer Bruce Copyright (c) 2023 Neil Spencer Bruce https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 76 93 10.25112/bcij.v3i2.3542 EACH EGG A WORLD ONLINE – GIVING A VOICE TO BEREAVED PARENTS AND BREAKING THE TABOO ON STILLBIRTH https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3539 <p>.</p> Adinda van‘t Klooster Alexander E. P. Heazell Copyright (c) 2023 Adinda van ‘t Klooster, Alexander E. P. Heazell https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2 94 106 10.25112/bcij.v3i2.3539 EXPEDIENTE https://periodicos.feevale.br/seer/index.php/braziliancreativeindustries/article/view/3235 Mauricio Barth Copyright (c) 2022 Mauricio Barth https://creativecommons.org/licenses/by/4.0 2023-12-05 2023-12-05 3 2